Bo̠stia Fe̜ Hadfow (/ˈbo̠stja/ /fe̜/ [rare] [potato]) is a subtropical Large City located in the Ithjegrö Moot of the Rosid.
The name Bo̠stia Fe̜ Hadfow is derived from the Goblin language, as Bo̠stia Fe̜ Hadfow was founded by Hithwen, who was culturaly Wood Elf.
Climate
Bo̠stia Fe̜ Hadfow has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a freezing 0°C (32°F). Bo̠stia Fe̜ Hadfow receives an average of 150 cm/y (59 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Bo̠stia Fe̜ Hadfow covers an area of nearly 245 km2 (98 mi2), and an average elevation of 3318 m (10885 ft) above sea level.
Overview
Bo̠stia Fe̜ Hadfow was founded durring the late 15th century in summer of the year 1372, by Hithwen. The establishment of Bo̠stia Fe̜ Hadfow was somewhat plagued by a lack of willing colonists, leading to Hithwen electing to pay people to resettle in Bo̠stia Fe̜ Hadfow.
Bo̠stia Fe̜ Hadfow was built using the conventions of Wood Elf durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Bo̠stia Fe̜ Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Bo̠stia Fe̜ Hadfow is was constructed arround several premissive packed earth mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Astonishigly, the exceptionaly well made fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.
A look around Bo̠stia Fe̜ Hadfow is like a look into a broken heart. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need. It’s not malicious. Heads are hung. Eyes are empty. Something truly horrible happened here once upon a time and the city never healed.
Civic Infrastructure
Bo̠stia Fe̜ Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Bo̠stia Fe̜ Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Bo̠stia Fe̜ Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Bo̠stia Fe̜ Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Bo̠stia Fe̜ Hadfow's parks.
Bo̠stia Fe̜ Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Bo̠stia Fe̜ Hadfow.
Bo̠stia Fe̜ Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Bo̠stia Fe̜ Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Bo̠stia Fe̜ Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Bo̠stia Fe̜ Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Bo̠stia Fe̜ Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Bo̠stia Fe̜ Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Bo̠stia Fe̜ Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Bo̠stia Fe̜ Hadfow's public wards, blessings, and other arcane systems.
Bo̠stia Fe̜ Hadfow has an Administrative Academy which trains individuals in the administrative arts.
Bo̠stia Fe̜ Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Bo̠stia Fe̜ Hadfow's grid is powered by hydrogalvanic generators.
Bo̠stia Fe̜ Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Bo̠stia Fe̜ Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
Bo̠stia Fe̜ Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Bo̠stia Fe̜ Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Bo̠stia Fe̜ Hadfow's natural decorations nor waterways.
Bo̠stia Fe̜ Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Bo̠stia Fe̜ Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Bo̠stia Fe̜ Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Bo̠stia Fe̜ Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Bo̠stia Fe̜ Hadfow's town hall was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.
Due to the actions of local Kami, winter is recurring in Bo̠stia Fe̜ Hadfow.
The Mercane near Bo̠stia Fe̜ Hadfow are known to be almost tame, such that they can be put to domestic use.
Bo̠stia Fe̜ Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves creating small tokens to channel Mysticism energies of tier 2 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 116
Farmers: 180
Farm Laborer: 384
Hunters: 186
Milk Maids: 128
Ranchers: 71
Ranch Hands: 146
Shepherds: 147
Farmland: 232006 m2
Cattle and Similar Creatures: 14428
Poultry: 173139
Swine: 11542
Sheep: 577
Goats: 115
Horses, Mounts, and Beasts of Burden: 5771
Craftsmen
Arms and Toolmakers: 128
Blacksmiths: 131
Bookbinders: 75
Buckle-makers: 80
Cabinetmakers: 131
Candlemakers: 186
Carpenters: 209
Clothmakers: 180
Coach and Harness Makers: 60
Coopers: 147
Copper, Brass, Tin, Zinc, and Lead Workers: 75
Copyists: 56
Cutlers: 48
Fabricworkers: 125
Farrier: 329
Furriers: 37
Glassworkers: 221
Gunsmiths: 121
Harness-Makers: 54
Hatters: 112
Hosiery Workers: 41
Jewelers: 65
Leatherwrights: 151
Locksmiths: 58
Matchstick makers: 90
Musical Instrument Makers: 86
Painters, Structures and Fixtures: 69
Paper Workers: 83
Plasterers: 82
Pursemakers: 99
Roofers: 60
Ropemakers: 57
Rugmakers: 58
Saddlers: 103
Scabbardmakers: 124
Scalemakers: 62
Scientific, Surgical, and Optical Instrument Makers: 37
Sculptors, Structures and Fixtures: 54
Shoemakers: 57
Soap and Tallow Workers: 189
Tailors: 311
Tanners: 72
Upholsterers: 82
Watchmakers: 74
Weavers: 160
Whitesmiths: 45
Merchants
Adventuring Goods Retellers: 39
Arcana Sellers: 40
Beer-Sellers: 77
Booksellers: 91
Butchers: 137
Chandlers: 151
Chicken Butchers: 149
Entrepreneurs: 62
Fine Clothiers: 140
Fishmongers: 151
Florists: 34
Potion Sellers: 101
Resellers: 230
Spice Merchants: 81
Wine-sellers: 115
Wheelwright: 84
Woodsellers: 54
Service workers
Bakers: 240
Barbers: 349
Coachmen: 87
Cooks: 230
Doctors: 129
Gamekeepers: 91
Grooms: 49
Hairdressers: 199
Healers: 167
Housekeepers: 174
Housemaids: 262
House Stewards: 169
Inns: 56
Laundry maids: 108
Maidservants: 206
Nursery Maids: 117
Pastrycooks: 221
Restaurateur: 240
Tavern Keepers: 240
Specialized Laborer
Ashworkers: 84
Bleachers: 51
Chemical Workers: 32
Coal Heavers: 115
In-Town Couriers: 122
Long Haul Couriers: 122
Dockyard Workers: 113
Gas Workers: 28
Hay Merchants: 48
Leech Collectors: 153
Millers: 117
Miners: 131
Oilmen and Polishers: 94
Postmen: 128
Pure Finder: 74
Skinners: 155
Sugar Refiners: 33
Tosher: 90
Warehousemen: 206
Watercarriers: 132
Watermen, Bargemen, etc.: 180
Skilled Laborers
Accountants: 74
Alchemist: 86
Clerk: 128
Dentists: 58
Educators: 162
Engineers: 87
Gardeners: 57
Mages: 44
Plumbers: 58
Pharmacist: 72
Professors: 24
Scientists: 43
Wizards: 25
Civil Servants
Adventurers: 55
Bankers: 80
Civil Clerks: 144
Civic Iudex: 64
Consultants: 36
Exorcist: 131
Fixers: 65
Kami Clerk: 116
Landlords: 102
Lawyers: 66
Legend Keepers: 97
Militia Officers: 360
Monks, Monastic: 213
Monks, Civic: 192
Historian, Oral: 134
Historian, Textual: 68
Policemen, Sheriffs, etc.: 128
Priests: 274
Rangers: 83
Rat Catchers: 89
Scholars: 90
Spiritualist: 113
Slayers: 32
Storytellers: 209
Military Officers: 230
Cottage Industries
Brewers: 151
Comfort Services: 250
Enchanters: 64
Herbalists: 67
Jaminators: 199
Needleworkers: 199
Potters: 97
Preserve Makers: 160
Quilters: 81
Seamsters: 274
Spinners: 151
Tinker: 67
Weaver: 147
Artists
Actors: 60
Architects: 22
Bards: 88
Costumers: 34
Dancers: 69
Drafters: 37
Engravers: 47
Fine Furniture Carpenters: 28
Glaziers: 62
Inlayers: 54
Musicians: 192
Painters, Art: 30
Playwrights: 60
Sculptors, Art: 50
Wood Carvers: 192
Writers: 213
Produce Industries
Butter Churners: 206
Canners: 174
Cheesmakers: 186
Ice Merchants: 25
Millers: 110
Picklers: 101
Smokers: 76
Stockmakers: 65
Tobacconists: 87
Tallowmakers: 125
21783 of Bo̠stia Fe̜ Hadfow's population work within a Foundational Occupation.
1242 work in Agriculture
4874 work as Craftsmen
1736 work as Merchants
3334 work as Service Workers
2208 work as General Laborers
918 work as Skilled Laborers
3171 work as Civil Servants
1907 work in Cottage Industries
1238 work as Artists
1155 work in Produce Industries
33622 of Bo̠stia Fe̜ Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 2308 (4%) are noncontributers.
Points of Interest
While private tutelage of worthy apprentices can be had even in most remote villages, Bo̠stia Fe̜ Hadfow is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.
Bo̠stia Fe̜ Hadfow is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.
POI
History
The the a falchion of Abjuration, an a falchion imbued with great amounts of Abjuration energies was created near Boke Wíhiē̼teq by in time immemorial, reportedly some time during the early 2nd century.